Triple Stars & Mega Stars

TripleStars and MegaStars play basically the same. The only difference is that with TripleStars the layout of the cards is always the same (three pyramids). With MegaStars, the layout of the cards may vary with each level of the game.



The goal of Triple Stars is to clear each level and advance to the next round. Cards are played from the play-field to the discard pile. A card can be played if it is one less, or one greater than the current face-up card on the discard pile. (The suit is irrelevant and an ace can be played on a king or a two)


Points

Points are scored on each move based on how quickly each move is made and the number of cards played in a row. The "run" ends when you draw a card from the draw pile or the timer runs out and one is drawn automatically. Using the wildcard does not interrupt your run. A longer run greatly improves your score for each play. Here's the formula for the scoring:

TIMER VALUE + (  ( 100 + (20 x RUN LENGTH) ) x RUN LENGTH ) For the those of us who don't speak algebra, this formula basically makes a run of 10 worth much more than two runs of 5, even if they are played at about the same speed: Here's a chart that shows the scoring for plays at different run lengths (we used 180 as the timer value on each line for clarity)



Run Length Timer Value Score
1 180 300
2 180 460
3 180 660
4 180 900
5 180 1180
6 180 1500
7 180 1860
8 180 2260
9 180 2700
10 180 3180
11 180 3700
12 180 4260
13 180 4860
14 180 5500
15 180 6180
16 180 6900
17 180 7660
18 180 8460
19 180 9300
20 180 10180
21 180 11100
22 180 12060
23 180 13060

As you can see from the table a run of 6 will score
300 + 460 + 660 + 900 + 1180 + 1500 = 5000
Two runs of 3 score:
300 + 460 + 660 = 1420 x 2 = 2840

In the example above the same number of cards are played but the first six were played in one run and scored 2160 points more than two sets of three. It a good idea to keep this in mind and look for the longer runs wherever possible.


Wildcard

The wildcard cycles through each card in a normal deck of 52 cards. To use the wildcard click on it to stop the cycle. The card that the cycle stops on becomes the current face-up card on the discard pile.


Bonuses

Bonuses points are scored when you clear a level. Each remaining card in the draw pile scores 1000 points and 5000 points are scored for an unused wildcard.





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