The Pseudo-Ku play field is partially filled with tiles. Using these tiles as clues, you must place the remaining tiles so that the same number does not appear more than once in any row or column. A conflict occurs if you attempt to place a tile where there is already a like tile in the same row or column. When a conflict occurs, you will hear a loud buzz and the placement will be rejected.
The key to solving the puzzle is to use elimination. In the screenshot shown above, column 2 only has one
open spot and thus can only take one of the #3 tiles. The remaining #1 tile can only be placed
in the second row, fourth column. Continue placing tiles until all spaces are filled.
If you fail to make a legal move before the timer runs out, then the game ends.
Scoring
Speed is a major factor in scoring. The number of points displayed on the timer after the move
is completed determines your points for that move. The faster you make a move, the more points you receive.
The scoring timer resets after each successful move. If you fail to make a move before the timer reaches zero,
then the Slow Play timer starts and it deducts points from your score. If a legal move is then not made before that
timer reaches zero, then the game ends.
Bonus Points
Bonus indicators are displayed randomly in different
cells during the play. If you place a tile in that cell while the bonus
indicator is lit, then those points are added to your score.
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